AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Australia: Q1 2022 Performance
Discover the performance of the top 5 boxing games on Android in Australia during Q1 2022, including weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 boxing games on the Android platform in Australia showcased varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a notable journey in Q1 2022. Weekly revenue peaked at around $408 in the week of February 21, and maintained an average of $263 in March. Downloads started strong with 2.8K in late January, but gradually declined to approximately 1.2K by the end of March. Active users increased steadily, peaking at 4.5K in early February and maintaining around 4.4K towards the end of the quarter.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES saw fluctuating downloads throughout the quarter. Starting with 1.3K downloads in early February, the numbers dipped to 129 by the end of March. Active users followed a similar pattern, peaking at 4.9K in the first week of January but dropping significantly to 1.1K by the last week of March.
Idle Workout Master: MMA hero from EZ Games JSC. displayed a steady performance in weekly revenue, with a notable increase to $139 in the final week of March. Downloads remained relatively stable, averaging around 1K per week. Active users also showed consistency, hovering around the 4.2K mark throughout the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a steady decline in downloads, starting at 1.8K in the first week of January and falling to 853 by the end of March. Revenue was more stable, averaging around $325 per week. Active users saw a peak of 4.2K in early January but gradually reduced to approximately 3K by the end of the quarter.
Level Up Runner from Lion Studios had a modest performance in weekly revenue, maintaining an average of $14 throughout the quarter. Downloads saw a dip mid-quarter but recovered slightly to 915 by the end of March. Active users followed a similar trend, starting at 3K in early January and ending at around 1.5K in late March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.